Gift Of The Anomaly Image

Stored inside of you, a piece of the anomalies power granted you access to use it equal to your proficiency bonus.

On any spell,  save, and or Check you can add your Charisma or Wisdom modifier to the roll to succeed 

At level 6, the power of the Anomaly grows stronger inside you, you can now use the power to add an Extra 1d8 force damage to your spells or attacks.

At level 11 the force damage increases to 2d10, and the target has to make a Dexterity save equal to your spell save DC or be pushed 15ft, on a save the target takes full damage but isn't moved from the spot 

The anomalies thirst for power grows as you do, consuming you slowly while making it seem like you don't age. At any time while using this feat the DM may ask you to roll a Con Save to see if you hold back the anomaly powers from over taking you and using you as its puppet, you will have no memory of the things that happen during the failed phase, all spell slots will be available to it no matter the costs or components, you lose control of yourself for 2 Rounds as it comes out to play, unleashing its power into anyway it wants too 

 

Gift Of The Anomaly Image

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