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You are adept at using guns effectively.

  • You may expend an action to "focus". once this is completed, your next attack will have advantage, even aiming at a certain part of the foe.
  • Access to the "Fan Fire" action for single-handed guns. (the other hand must be free). this allows you to dump all your loaded ammo into a foe, however, you must roll for every bullet and these shots have disadvantage.
  • Access to the "Coin toss" bonus action. you may expend a coin to get a guaranteed hit (single-handed guns only). Copper = 2d4.  silver = 2d8  mod  gold = 2d12. The modifier after a normal roll for your gun still applies. you may toss up to three of the same coin at once, each consecutive one after the first adding 1 dice of the chosen kind.
  • you gain +5 to hit with two-handed guns

THIS IS UNOFFICIAL MATERIAL

These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated. To use this content, toggle the Critical Role content on in the character builder.

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