Boons:
- Keen Hearing and Smell. In all forms you advantage on Wisdom (Perception) checks that rely on hearing or smell
- Growing control. Now as a bonus action you may change forms twice per short rest. You may choose to revert to you original form without penalty if not currently frenzied.
- Wolf-Humanoid Hybrid Form. Your size is large. You gain + 20 temporary hit points. Your strength increases by 2. You have natural armor equal to 11 + Dexterity Modifier. Multi - attack: 2 attacks per round. You gain the Bite attack and are considered proficient: Melee Weapon Attack, one target, 1d8+Strength piercing damage. You gain the Claw attack and are considered proficient: Melee Weapon Attack, one target, 2d4+Strength slashing damage. You may now use weapons that you are proficient with. You can now cast spells without a verbal component (as you can not yet speak in this form)
- Wolf form. Your size is medium. Your walking speed increases to 45 ft. You gain no temporary hit points. Your dexterity increases by 2. You have natural armor equal to 11 + Dexterity Modifier.
- Resistance to nonmagical bludgeoning, slashing, or piercing damage (1/2 damage) when in wolf or hybrid forms
Banes:
- Vulnerability to silver (2x damage) in all forms
- Unstable: At times of excitement or distress, you must make a DC 15 Charisma save or transition into Wolf-Humanoid hybrid in a frenzied state. Inciting events include: injuries sustained after you are less than 1/4 max HP. Natural 1's or natural 20's. Thematically exciting or distressing times.
- Ferocity: In a frenzied state, you attack the nearest creature, friend or foe. Roll a D6. 1 is forward. 2 is diagonal to the right. 3 is to the right and so on
- The beast is stubborn: Changing back from a frenzied state requires a DC 20 wisdom save at the end of each round or a DC 15 persuasion check by a trusted ally.
- Personal growth: As you transform, clothing and nonmagical armor is destroyed. All other gear is dropped.
- Contagion: A creature bit by you must make a DC 10 + your proficiency modifier Constitution save or become infected.
Some things to look forward to: As you become more accustomed to your curse, you will gain more control and features such as the ability to speak, lower DC's, control over contagion, and eventually the ability to change at will while retaining your items (like polymorph or druid wildshape).
Previous Versions
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3/18/2023 7:30:54 PM
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Coming Soon
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