Must have Str: 14+ OR Con: 15+
- You get a Str: +1 or Cha: +2 [max of 21]
- When half your hit points [max, rounding up] is depleted you may deal an extra dice roll to your damage
- When you roll a critical hit, every creature in a 15 foot sphere [Including your teammates!!] is frightened [condition] until their next turn unless they are immune to the condition
[For example, if you have a 100 hit point max, and you have 50 hit points left, an attack with a club deals 2d4 instead of 1d4]
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