Prerequisite: Requires a Strenght score of 16 or higher and fighter class
Fighter only !
Juggernaut:
You can now wear two-handed blunt weapons as a one handed if you use a shield. Additionally if you wear a shield you can use a shield bash as a opportunity attack for 1d6+1 blunt damage. You no longer can use unarmed strike.
Armor Breaker:
You can punch through the armor of your enemies with most blunt weapons. You gain the following benefits:
- When you attack with a flail, greatclub, mace, maul or warhammer and your attack misses by 3 or less, your attack still hits but only does half the damage.
Bonus scores:
- Increase your Strength or Constitution by 1, your maximum is 21 as of now.
- When you attack a creature that is wearing medium or heavy armor whilst you are using a bludgeoning weapon you get +2 to hit. on level 8th the +1 blunt damage, on level 12th the modifier becomes +3 and you get +3 blunt damage. on level 16th you get 1d6 + you strength modifier of blunt damage.
- When you score a critical hit that deals bludgeoning damage to a creature, the creature has to make a con save, on a fail the creature will be dazed until the start of your next turn.
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