You can keep your enemies at bay with whips. You gain the following benefits:
- When you use a whip, its damage die changes from a d4 to a d6.
- As a bonus action, u can choose to attack with a second whip atack, after u took a attack action with a whip.
- U can choose to use a whip manouver, whith which you can try to attack with the whip to knock them prone or to disarm the creature. Disarming causes the target to choose between a athletics or acrobatics check against your acrobatics check. Your whip manouvres can be used as many times as your proficiency modifier, and is reset on a short rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/20/2023 11:48:16 AM
|
4
|
0
|
5
|
Coming Soon
|
|
|
3/20/2023 11:49:35 AM
|
1
|
0
|
--
|
Coming Soon
|
|
|
3/20/2023 11:57:20 AM
|
5
|
0
|
--
|
Coming Soon
|
|
|
3/20/2023 12:24:13 PM
|
4
|
0
|
--
|
Coming Soon
|
|
|
3/20/2023 12:31:13 PM
|
9
|
0
|
--
|
Coming Soon
|
|
|
3/20/2023 12:36:40 PM
|
10
|
0
|
--
|
Coming Soon
|
Comments