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Prerequisite: Must have traveled through the Elemental Planes (Sourcerer)
 

Journey through the Elemental Planes along with the blood of a Djinn flowing through your viens has granted you greater control over the elements. You can choose to do damage when casting one of the following cantrips; Shape Water, Control Flames, Mold Earth or Gust.

Water Whip. When casting Shape Water a tendril of water from a nearby water source lashes out at a creature within 30 ft. of the caster. The caster rolls a spell attack, on a hit the target takes 1d8 cold damage. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

 Flame Lance. When casting Control Flames on a fire source within 60 ft. the fire compacts itself into a flaming spear that can be thrown from the caster's position. The caster rolls a spell attack, on a hit the target takes 1d6 fire damage. This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Boulder Bash. When casting Mold Earth on solid ground beneath you, you can propel a chunk of it at an enemy within 30 ft. of the caster. The caster rolls a spell attack, on a hit the target takes 1d6 bludgeoning damage and must suceed on a Strength saving throw or be knocked prone. This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Gusting Gale. When casting Gust in an area with an abundance of air, you can direct the current at a target within 30 ft. of the caster. The caster rolls a spell attack, on a hit the target takes 1d4 force damage and is pushed back to just outside the spell's attack range. This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

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