As a great hero, you can sometimes muster the courage to push beyond your limits.
You gain a pool of Hero Dice that are d6s equal to your level. You can expend a Hero Die to roll the d6 and add the result to the total of an ability check, attack roll, or saving throw. This can be done after the roll but before the result is known. You can also expend a Hero Die to automatically succeed on a Death Saving Throw, when doing so if the successful save would normally stabilize you, you instead gain 1 Hit Point.
Whenever you gain a new level you also gain a number of Hero Dice equal to half your Level rounded up. Additional points can be earned at DM discretion for accomplishing certain tasks, performing exceptional role playing, coming up with a creative solution, or for any other reason they decide.
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