As a squire trained by Sir Marhault, you have learned to rely on your intelligence, agility, and strength in combat. You have +1 to your Dexterity score.
In Combat: You have honed your skills to deliver swift and precise attacks, and your weapons are coated with a deadly poison that can quickly dispatch your enemies.
Quick Dash
As a bonus action, you can use your agility to quickly move up to 10 feet without using your total movement. At 10th level, this increases to 15 feet, and at 20th level it increases to 25 feet.
Poisoned Precision
As an action, you can apply poison to one weapon of your choosing. The weapon now deals an extra 1d6 poison damage, and the target must succeed on a Constitution saving throw (DC 8 + your proficiency bonus + Dexterity modifier) or be poisoned until your next turn. Additionally, if the creature is wearing heavy armor, its armor class is reduced by 1 until the end of its next turn. If the enemy is successfully poisoned, the weapon is no longer poisonous and the effect must be reapplied. You can use this feature a number of times equal to your proficiency bonus per long rest.
At 8th level, the extra poison damage increases to 2d6. At 12th level, you gain a second use of Poisoned Precision per long rest, and the extra poison damage increases to 3d6. At 18th level, you gain a third use of Poisoned Precision per long rest, and the extra poison damage increases to 4d6.
Trained Eye
As a bonus action, you can inspect an enemy and see what weaknesses they may have. Where a knight's armor is weakest, how intelligent a thief is, whether or not a blade could pierce a dragon's scales, and so on.
Poisonous Intellect
As a squire trained by Sir Marhault, you have extensive knowledge of poisons and their antidotes. You can identify a poison with a successful Intelligence (Investigation) check, and you can create a simple poison with materials costing 10 gold pieces and one hour of work. Additionally, you have advantage on any Intelligence checks related to identifying, neutralizing, or crafting poisons.
Marhault's Pride and Joy
Sir Marhault knows you very well, and, despite him not speaking much, has brought you up in many, many conversations with peasants and nobility alike. When speaking to someone who knows Marhault, you have advantage in all charisma checks, NOT including deception.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/22/2023 11:57:15 PM
|
2
|
0
|
1
|
Coming Soon
|
|
|
3/25/2023 11:03:14 PM
|
0
|
0
|
1.1
|
Coming Soon
|
Comments