Thanks to extensive practice and cleverness handling crossbows, you ignore the loading quality of crossbows with which you are proficient and you learn marvelous maneuvers, which are detailed below. Each use of a maneuver must be declared before the attack roll is made.
Saving Throws. Some of your maneuver require your targets to make a saving throw to resist the maneuver’s effects. The saving throw DC is calculated as follows:
Marvelous Maneuver save DC = 8 + your proficiency bonus + your Dexterity modifier
Demolisher Strike. Spending your reaction, if a creature moves within your firing range, you can knock it down. You fire a crossbow bolt, if the attack lands, the target must succeed on a saving throw or fall prone, becoming incapacitated. Flying and floating creatures succeed the saving throw automatically. Huge and larger creatures succeed the saving throw automatically.
Hoax Shot. Spending your reaction, you think of a way to distract a creature after watching it perform an action. On your next turn, as an action, you fire a crossbow bolt in a high arc trying to distract it. If the attack lands, the target must succeed on a saving throw or be distracted until the end of its next turn. Blind creatures succeed the saving throw automatically. While distracted the creature takes a penalty equal to your Dexterity modifier, on Wisdom and Intelligence saving throws. An attack with this feature can ignore half and three-quarters cover.
Line Throw. Spending your bonus action, you add a rope to a crossbow bolt. You fire, as an action, trying to bind the rope to a surface if the attack roll is greater than 12, or to a creature if the attack hits. The target must succeed on a saving throw or be restrained. A creature restrained by the rope or one that can touch the creature can use its action to make another saving throw on a success, the target is freed.
Weakness Found. Spending your bonus action before attacking you make a Perception check, analyzing a creature, if the skill check is greater than 12 and your attack hits the creature, you mark its weak spot. The next attack within 5 feet of the target is an assured critical if the attack lands.
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3
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