This feat allows a player to be a powerful and intimidating force on the battlefield, able to lift and carry heavy objects with ease, deal extra damage with melee attacks, and potentially destroy objects with their strength alone. It also grants increased mobility with a longer jumping distance. However, the prerequisite of a high Strength score ensures that this feat is only available to characters who have already invested heavily in their physical abilities.
-Increase your Strength score by 1, to a maximum of 20.
-You can lift, push, drag, or carry weight up to double your carrying capacity, and you have advantage on Strength checks made to perform these tasks.
-When you make a melee weapon attack using Strength, you can choose to add an additional 1d4 damage to the attack.
-You can attempt to break or destroy objects with a DC 20 Strength check. The DM determines whether the object can be broken or destroyed in this way.
-When you make a Strength (Athletics) check to jump, you can jump twice the normal distance.
Comments