Telekinesis Image
Prerequisite: Requires an intelligence score of 16 or higher
 

This feat grants the player the power of telekinesis, allowing them to move objects and manipulate their environment to their advantage. The ability to move objects from a distance can be used for a variety of purposes, such as opening doors or manipulating objects that are out of reach. The bonus action to manipulate held or worn objects allows for quick and efficient item management. The advantage on Strength (Athletics) checks made with telekinesis rewards players who use their powers to move heavy objects. The ability to deflect incoming ranged attacks or spells adds an extra layer of defence and strategic options. The prerequisite of a high Intelligence score ensures that this feat is only available to characters with the mental acuity necessary to control telekinetic powers.

-You can use your action to move an object you can see within 30 feet of you that weighs no more than 50 pounds. The object moves up to 30 feet in any direction, provided that it isn't being worn or carried by another creature.
-You can use your bonus action to manipulate an object you're holding or wearing. For example, you can open a door, draw a weapon, or retrieve an object from a backpack without using your hands.
-You have advantage on Strength (Athletics) checks made to push, pull, or lift objects with your telekinetic powers.
-You can use your reaction to deflect an incoming ranged attack or spell. When a ranged attack or spell that you can see would hit you, you can use your telekinetic powers to redirect the attack or spell to another creature within 30 feet of you. The attacker or caster must make a new attack roll or spell attack roll against the new target, using the same attack modifier or spellcasting ability.

Telekinesis Image

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