This feat grants the player the ability to create a temporary duplicate of themselves, allowing them to be in two places at once and confuse their enemies. The ability to make a duplicate take the same action as the player character adds versatility to combat and allows for unique strategies. The ability to teleport to the duplicate to avoid attacks or spells adds an extra layer of defence and can be used to position the player character more effectively. The advantage on Charisma (Deception) checks can be used to trick enemies into attacking the duplicate instead of the real player character. The prerequisite of a high Charisma score ensures that this feat is only available to characters with the charisma and confidence necessary to effectively use mirror image.
-As an action, you can create a duplicate of yourself within 5 feet of your current location. The duplicate has the same statistics as you and can take actions and reactions on its turn. The duplicate disappears after 1 minute or when it takes damage, and you can only have one duplicate active at a time.
-When you take the Attack action on your turn, you can choose to have your duplicate take the same action. If you do, your duplicate disappears after making the attack.
-When a creature targets you with an attack or spell, you can use your reaction to teleport to the space occupied by your duplicate, causing the attack or spell to miss you. This ability can only be used once per turn.
-You have advantage on Charisma (Deception) checks made to fool creatures into believing that your duplicate is the real you.
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