Wild Breath D20 Image
Prerequisite: Requires Dragonborn Race
 

Through some form of Godly Blessing, Magic Artifact, a scientific or magical experiment you have, or any other method of obtaining power you have gained the ability to use all forms of dragon breath even some that a typical Dragonborn is incapable of using. Although you've gained the ability to use every elemental dragon breath you don't have the ability to choose which breath you use roll 1d20 to see which breath you use and then another 1d20 to see if your fire breath blows up in your face or if you successfully execute a perfect poisonous bite and retreat on the enemy.

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Every time you use your dragon breath your color will change depending on your 1d20's roll until you use dragon breath again which will cause your color to change again depending on your roll.

 

D20

Dragon (Color)

Damage Type

Breath Weapon

1.

Black

Acid

30 ft. (Dex.save)

Line (Stream)

2.

Silver

Cold

30 ft. (Dex.save)

Cone (Frost)

3.

Red

Fire

30 ft. (Con.save)

Cone (Flame)

4.

Sky Blue

Force

30 ft. (Con.save)

Sphere

5.

Blue

Lightning

30 ft. (Dex.save)

Line (Bolt)

6.

Brown

Necrotic

30 ft. (Con.save)

Cone (Liquid)

7.

Green

Poison

30 ft. (Con.save)

Bite (Liquid

8.

Lavender

Psychic

30 ft. (Int.save)

Sphere

9.

Glowing Yellow

Radiant

30 ft. (Wis.save)

Sphere (Blinding)

10.

Brass

Thunder

30 ft. (Dex.save)

Sphere

11.

Copper

Acid

30 ft. (Dex.save)

Line (Stream)

12.

White

Cold

30 ft. (Con.save)

Line (Shards)

13.

Shimmering Orange

Fire

30 ft. (Dex.save)

Cone (Explode)

14.

Dim Orange

Force

30 ft. (Con.save)

Sphere

15.

Bronze

Lightning

30 ft. (Dex.save)

Sphere (Static)

16.

Purple

Necrotic

30 ft. (Con.save)

Sphere (Gas)

17.

Lime

Poison

30 ft. (Con.save)

Sphere Gas

18.

Magenta

Psychic

30 ft. (Int.save)

Sphere

19.

Gold

Radiant

30 ft. (Wis.save)

Sphere (Holy Flame)

20.

Dark Gray

Thunder

30 ft. (Dex.save)

Sphere

 

Hardened:

The usage of multiple elements has trained your mind and hardened your body. Your Wisdom ability score increases by 2, and your Dexterity and Constitution ability scores increase by 1. As normal, you can’t increase an ability score above 20 using this feature.

 

Wild Breath D20 Image

Comments

Posts Quoted:
Reply
Clear All Quotes