This feat can only be used by a seed. In moments of true desperation something is awakened from with in you (determined by the DM). You may roll any number of hit dice, that you have available, when this feat is activated.
- 10% : Your features start to change slightly (eye color, fangs/claws grow, ext.) Gain 5ft of movement and [roll]1d6[/roll] temporary hit points each round.
- 25% : You gain a aura (color determined by DM). Gain 10ft of movement, [roll]1d10[/roll] temporary HP each round, and +1 to hit/damage rolls for unarmed strikes.
- 45% : Your aura is replaced with a energy cloak (shaped like a animal). Gain 15ft of movement, [roll]1d12[/roll] temporary hit points each round, and +2to hit/damage rolls for unarmed strikes. You can no longer use weapons. At the start of each of your turns roll [roll]1d20da[/roll] and if the result is 10 or less you must attack the nearest creature regardless if its hostile or not.
- 70% : Your cloak is no longer see through. Gain 40ft of movement, [roll]1d20[/roll] temporary HP each round, +3 to hit/damage rolls for unarmed strikes, and advantage on saving throws against spells. You can no longer use weapons. You are hostile to all creatures. You must use your movement to get closer to your target and must attack every round if possible. Roll a [roll]1d20[/roll] on a 10 or less you must attack the same target a last round and on a 11 or more you attack the next closest creature.
- 100% : You fully transform...
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