Special Ability- Demonic Rage
In battle, you summon your demonic side of personality to carry out your business. As a bonus action, you may activate Demonic Rage.
(Sometimes this ability may activate when the character may be very emotional or something that contradicts their moral compass has been broken.)
While under the effects of Demonic Rage, you gain some traits:
- You gain advantage in all Acrobatics, Athletics, and Intimidation checks; also gaining advantage in Dexterity, Strength, and Constitution checks
- Your speed is increased by 10 feet
- You gain the Extra Attack feature
- You do +2 to your damage rolls
- You gain resistance towards piercing, slashing, and bludgeoning damage
- If casted at below half hit points, the character is restored to half of its hit points
- You may not cast spells/cantrips and any concentrations on spells will be lost
- Your Demonic Rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You may not dismiss Demonic Rage until all hostiles that were considered as hostiles are dead.
- At 1st level, you get one Demonic Rage and another Demonic Rage charge at 4th, 8th, 12th, 16th, and 18th level. You regain all charges of Demonic Rage after a long rest. If you wish to still Demonic Rage without charges you may do so but you will take 1d4 damage on the first charge over, 1d6 for the second, and so forth after every time you make an attack. This damage can not be negated in any way.