After spending ages fighting in the art of skirmishing, you've gained some familiarity with it.
When you take this feat;
1.) Your Dexterity score increases by 1, to a maximum of 22
2.) As a Bonus Action, you can make an athletics or unarmed attack to attempt to throw an enemy off their stride. the DC for you to beat is the target's armor class, for a minimum of 12. If you succeed, all enemies of the target get advantage to hit it, and it's strikes have disadvantage. Additionally, it's speed is halved, and it cannot deal opportunity attacks. All of these effects end at the start of your next turn
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