Upon Command usage or seeing something unsettling, character must make a Wisdom Saving Throw and upon failure, they become Frenzied.
A traumatic experience which caused a severe mental break, resulting in PTSD symptoms. The Person becoming Frenzied has disadvantage on the following: INT skills, WIS skills, Intelligence checks and saving throws, Wisdom Checks and Saving throws. They gain advantage on the following: STR skills, CON skills, STR checks and Saving throws, CON checks and Saving throws.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/22/2022 2:39:44 AM
|
1
|
0
|
5e
|
Coming Soon
|
|
|
4/2/2023 1:44:21 PM
|
5
|
0
|
--
|
Coming Soon
|
Comments