Feature: Magical Tinkering
You've learned how to invest a spark of magic into mundane objects. To use this ability, you must have Tinker's tools in hand. You then touch a Clockwork Device or nonmagical item as an action and give it one of the following magical properties of your choice:
- The object is filled with ball bearings or caltrops and produces the Thunderwave spell effect if caught or destroyed (DC 15 CON save) 2D8 Thunder damage; 1D6 Piercing damage
- Whenever activated by a creature, the object emits the Color Spray spell effect. The 15ft cone effect is cast in the direction of the creature that activated the device effecting 6D10 HP of creatures.
- The object continuously emits your choice of an odor and/or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 15 feet away.
- A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like.
The chosen property lasts indefinitely. As an action, you can touch the object and end the property early. If you choose to spend a short rest of uninterrupted tinkering instead of an action, the device no longer requires daily upkeep.
You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bare 2 of the properties at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence modifier (minimum of one object). If you try to exceed your maximum, the oldest property immediately ends, and then the new property applies.
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