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Due to unique circumstances regarding your bodily construction, you can move your limbs away from you up to a number of feet equal to your total level, and separate into a number of total parts equal to your proficiency modifier. If the total number of parts moved away from you at any time is more than half your proficiency, you must make a CON save, no bonus, equal to 10 + your proficiency + the number of parts, at the end of each of your turns. A fail forces them to all snap back, and you cannot move them away from you again until you finish a rest.

These parts can only perform simple actions (such as opening a door, a book, extinguish a candle,) and can only manipulate objects weighing up to 10 lbs.

For all situations, no exceptions, your torso is considered the central point. Should your torso become incapacitated (grapple, prone, etc) your other parts are also incapacitated, and so while they cannot move further away, they also cannot move closer.

Once you reach a level total of 15, your limbs are also considered individual creatures for the sake of targeting, with an HP of 10 and an AC of 8. If they are reduced to zero HP, they forcibly snap back and cannot separate from you until you finish a rest.

Also at level 15, you may wield a simple or improvised weapon in your hands, and may attack with it as normal, but you receive no bonus to hit and roll with disadvantage. At level 20 these detriments are removed.

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