Prerequisite: Dying at large
You died. Perhaps you were fighting a terrible storm, perhaps a Kraken attacked your ship, or perhaps a backstabbing crewmember threw you at sea. Yet you still live. A powerful entity from below has decided that your time was not now. You gain the following benefits.
- You can breathe both air and water
- You are immune to the pressure and cold effects of deep ocean
- When you are reduced to 0 hit points but not killed, outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
- You have a disadvantage on saving throws against being charmed, caused by the entity that saved you.
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