Prerequisite: at least one level in Bard
You have an innate charm that allows you to produce beautiful and hypnotizing songs, even underwater. Features like this are usually attributed to the ancient creatures of fabled tales known as sea sirens.
- When you use your Bardic Inspiration, choose a hostile creature within 10 feet of you. The target must succeed on a Wisdom saving throw or be charmed by you until the end of its next turn. Additionally, the ally that received your Bardic Inspiration has advantage on the next turn, to end on themselves a condition of charmed or frightened.
- Spells that you cant don't require somatic components, but from the moment you take this feat, all your spells now have verbal components, even if they didn't originally. Additionally, you can cast spells underwater, even while you are holding your breath.
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