You have developed so much knowledge and skill in the blood magic arts, you can use the blood of your enemies in order to largely cure yourself or your allies as a bonus action. To heal a creature, throw a dice depending on the kind of monster you damaged. then, if the monster type is different from the creature you are healing, roll another dice to roll the side effect the creature will experience. if they are the same monster type, you don't have to roll a side effect dice. This Feat does not work with constructs, elementals, Oozes, Plants, and Undeads.
It's recommended to give the DM the side effect table so he/she can have a better understanding and implementing the effect rolled into the story if necessary.
the dice you throw and the side effects you may suffer depends on the kind of enemy whose blood you are using. the Tables ahead explains the healing properties and side-effects
| Monster | heal Dice | side effect dice |
| Aberration | xd8 | d10 |
| Beast | xd4 | d6 |
| Celestial | xd8 | d8 |
| Dragon | xd12 | d6 |
| Fey | xd8 | d10 |
| Fiend | xd4 | d6 |
| Giant | xd10 | d8 |
| Humanoid | xd6 | d4 |
| Monstrosity | xd12 | d20 |
In the heal dice, The X is equal to half of the challenge of the monster whose blood is being used
| Aberration blood die | Side effects |
| 1 | You are hallucinating, at the beginning of every turn, you have to roll a Wisdom saving throw higher than 15 to able to do any action. The hallucinations vanish at 5 minutes |
| 2 | Your muscles are not working properly, your speed is reduced by half, and you can't use any bonus actions until the next encounter. |
| 3 | You are feeling really dizzy and tired, you have disadvantage on every melee attack roll until your next short rest |
| 4 | Your nerves are really sensitive and your body is shivering, as a result, you have disadvantage in Dexterity Throws and are vulnerable to cold and piercing damage for the next hour. |
| 5 | your body is full with adrenaline and you don't feel cautious at all, you can't do the dodge, disengage and hide action for 20 minutes. |
| 6 | your levels of serotonin have decreased as a result of the healing process, you have disadvantage on insight rolls until your next long rest |
| 7 | you feel nothing weird in your body |
| 8 | the magic featured in the blood of that creature makes you feel powerful, until your next long rest you can use a cantrip as a bonus action if possible. if not possible, you have advantage in every Arcana roll. |
| 9 | your immune system has developed an temporary answer to magic, you now are immune to magic for an hour. |
| 10 | Chaotic magic is flowing in your DNA, you have the Beholdrers Eye ray ability until your next long rest |
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| Beast blood die | side effects |
| 1 | you feel lost and disoriented, and can vaguely tell who is an ally or an enemy, if you decide to use your action or bonus action to attack an enemy who is in range with an ally, you have to roll an INT Saving throw, if it lands a 14 or lower, you attack your ally instead. the effect last 7 minutes |
| 2 | you are having problems analyzing the words you are speaking and hearing, as a result, you cant communicate with any other creature with a language for 4 minutes |
| 3 | you are getting distracted by vibrant colors and loud sounds, you are unable to use the help and ready action for the next 2 encounters |
| 4 | you are feeling really hungry and you are drooling a lot. If any creature, including you, walks where your slobber falls, they must succeed in a dexterity saving throw of 13, or fall prone. The slobber will stop after eating something |
| 5 | You are now able to communicate with the species whose blood was used to heal you. |
| 6 | you are feeling more agile, you have advantage in the acrobatics and athletics skill, and also you can climb double your speed, and walk on difficult terrain at your normal speed. |
| Celestial blood die | Side effects |
| 1 | your mind has opened up and now you are in contact with all dimensions at once, you are about to become crazy. you need to succeed on a 16 wisdom saving throw, if you don't succeed you lose 3 points of intelligence until you spend at least 3 days reading or making puzzles |
| 2 | Suddenly a pair of wings grow on you, and they are uncontrollable, you can move in 8 directions, when you decide to move, throw a d8, the number rolled indicates the direction you are moving to, defined clock-wise. the wings disappear at the end of your next encounter |
| 3 | Your vision has adapted to see in the dark up to 100 feet, but you can only see in the dark, you are blind while on the outside in daytime. this effect lasts for an hour. you can still use any action while blinded, relying on your other senses. |
| 4 | your body feels the same, but now you are feeling superior to the rest of mortals. |
| 5 | Your heart is warming up to your partners in this adventure, now you have the need to be there for them, for the next for the next encounter you can only do the help action |
| 6 | your skin is not made to handle celestial blood, as a result, your body starts to glow like the sun for 3 minutes, it's impossible for you to hide, and everyone in the room is dazzled. Everyone but you has disadvantage in everything. |
| 7 | A burst of energy has grown within you, when you land a hit, you can add to the damage a d6 of radiant damage. the effect lasts 23 minutes |
| 8 |
you feel an angelic voice coming out of you instead of your normal voice, for the next 5 turns of an encounter you can try to harm a creature, and you also have advantage on the deception and persuasion skill |
| Dragon blood die | Side effect |
| 1 | Hard scales are growing and overwhelming your body, now your AC is +3, however your speed is reduced by half and you are unable to use the disengage action. to revert this effect, you have 3 days to get rid of the scales, good luck. |
| 2 | The draconic cold blood is making you feel weak when in a cold area, and you feel stronger in warm areas. as a result, in a cave, in a cold area, or when raining you strength decreases by 2. in warm areas or with fire around your strenth increases by 2. you also are Weak to cold damage |
| 3 | As a result of the reptilian blood, you are starting to shed your skin. |
| 4 | you are growing scales that are able to change colors, as a result, you have advantage in the hide action and on the stealth skill. however, your scales change colors with your emotions. the scales will fall off in 2 days |
| 5 | Draconic wings are starting to grow on you, it will take a week for them to grow to their full size, the size will correspond with the size of the creature. |
| 6 | Draconic blood cells are reproducing in your body, as a result, you feel the need to throw up, you now have a breath weapon for 3 days, its damage type and characteristics depend on the color of the draconic creature whose blood was used. |
| Fey blood die | Side effect |
| 1 | your brain has forgotten how to produce serotonin, as a result, you're feeling depressed for the rest of the day and have disadvantage in all charisma and wisdom checks |
| 2 | you are feeling self-conscious and began worrying a lot about what other people will think of you, you are only able to attack if hidden for the next 18 minutes |
| 3 | fear has overwhelmed you and you get surprised every first turn on every encounter for the next two hours |
| 4 | you start hearing plants and animals talk to you, now can communicate with animals and plants, but can't speak or write in any of your languages. this effect last for 20 minutes |
| 5 | you are having the time of your life, and you cant stop expressing your feelings. for the next 15 minutes you won't stop talking about your life, even though no one asked you. and you won't be able to hide as a consequence. |
| 6 | your appearance has changed and now you resemble a fairy for the next 40 minutes. for the effect duration, you have advantage on charisma skill rolls. |
| 7 | your nose is now really sensitive, you are able to smell the hormones and pheromones of every creature in the room. as a result, you now feel really horny and your charisma skills increase by 3 for the next 4 hours if possible. if you get hit in the nose during this time, you take an extra 3d6 damage |
| 8 | your neurons are working with double the speed, your reflexes have increased. as a result, you have advantage in Dex and Con saving throws for the next 3 encounters, however, you have weakness to bludgeoning, piercing, and slashing damage. |
| 9 | You are suddenly getting furious out of nowhere, as a result. you now have access to enter the Rage state for the rest of the day. you get an exhaustion point after that day |
| 10 | you enter a state of wildness and want to battle every enemy, as a result, you can make an extra action every turn for the next 10 minutes, and won't listen to anyone, you are immune to deception, persuasion, and intimidation checks. |
| Fiend blood die | side effect |
| 1 | You hear mischievous voices in your head distracting you from the battle, you have disadvantage in every roll for the next 2 encounters |
| 2 | your legs are transformed for the next 30 minutes into goat legs, you don't know how to walk properly now and you can only move 10 feet on every turn |
| 3 | the demon's blood has weakened your skin and now you feel your body burning, until the end of an encounter, you will take1d4 fire damage at the end of every turn |
| 4 | you lost control of your tongue and now you can only talk infernal for 3 minutes, and summon a demon in the process. throw a d20, if you rolled a 14 or more the demon will act as an ally, if 13 or less, it will be an enemy |
| 5 | your vision has mutated and now you can see the intentions of the creatures around you, until the end of your next encounter you are in a permanent disengage state, meaning you will always avoid opportunity attacks |
| 6 | You can feel the demons hot blood giving you magical properties. You can use Hellish Rebuke twice whenever you want and you are also resistant to fire until you use this ability |
| giant blood die | Side effect |
| 1 | you feel a big headache as if your head organs were getting bigger. you will receive double the damage if an enemy attacks your head. this effect will last until you put ice in your head or if someone uses the healing touch spell on your head |
| 2 | your senses got worse than ever before and you can't tell where your enemies are. As a result, for the next 10 minutes every creature has advantage when trying to attack you, and you have disadvantage in dexterity and constitution saving throws |
| 3 | For some reason, you think you are proficient at throwing boulders. for the current or the next encounter, you can only attack by trying to throw big rocks, you have to succeed on a 16 STR saving throw to make the attack, if successful, you manage to throw it and the opponent takes 2d12 damage, if failed, you take 1d8 damage from hurting your back. |
| 4 | you are 4 inches taller, good for you. |
| 5 | the muscles in your arms have grown and you just want to brag about it, for 13 minutes you can only use the grapple action, and have advantage in it. |
| 6 | all your body is growing bigger as a result of the giant blood, you now are permanently 1.1x times as big as you were previously and your clothes and armor are so tight that you have disadvantage in every dexterity throw until you take them off. your constitution goes up by 2 if possible |
| 7 | your skin got really thick. Your AC goes up by 1 for the next 3 days |
| 8 | Your arms and legs have grown in strength and size for the next hour, while the effect is active you have an extra attack action on every turn, and it's literally impossible for you to get grabbed. |
| Humanoid blood side effects | Side effects |
| 1 | You now are slowly dying from Hemophilia disease for 4 minutes while your body is fixing itself, now when you get hit you take an extra d12 damage from Blood Loss. you also suffer critical hits if hit by piercing or slashing damage. |
| 2 | Your mind is making many new connections at once, as a result, your head hurts and you are overthinking everything, for the next 8 minutes you have disadvantage on attack rolls. |
| 3 | The humanoid blood gives you the immunities, resistances, and weaknesses of the race whose blood you just used. |
| 4 | For one week, your intelligence increase in 4 points if possible, and you have advantage in all intelligence skills |
| Monstrosity blood side effects | |
| 1 | You don't feel anything wierd until you take a rest, then, your stomach start feeling sick, and you don´t feel hungry and don't want to eat anything, this effect can only be cured with the cure wounds spell, the healing touch spell, the wish spell or the Greater Restoration spell. if not cured, every 12 hours you gain an exhaustion point |
| 2 | your body and this monstrosity blood are incompatible, you feel even worse than before, your health is reduced to 1 health point. |
| 3 | every part of your body feels good except the wound where the blood entered your body, it has an infection. for the next 24 hours, if a foe lands a hit and hits you in that wound you take double damage |
| 4 | your essence has become dark and deathly, as a result, you have weakness to radiant damage, and have resistance to necrotic damage. |
| 5 | Your eyes now are sensitive to sunlight, when in sunlight, you have disadvantage in every attack roll until you take a short or long rest. |
| 6 | you have forgotten how to communicate with language for the next 10 minutes, you can still make sounds and try to mimic sounds. |
| 7 | Your brain has forgotten the definition of stealth, you can't use the hide action or make a stealth roll for the next 50 minutes. |
| 8 | Your body irradiates a lot of heat for the next two hours, as a result, your clothes and armor are receiving massive damage, you can take them off to repair them later on, or have them on and break them in 20 minutes. you also gain resistance to fire damage while on this state |
| 9 | You enter a state of unhealthy anger. as a result, you can only do the attack action in battle for the next 20 minutes and lose 3 health points every time you miss an attack |
| 10 | this blood was already mixed with other creatures' blood, roll a d8, the number rolled means you have the side effect of the other kind of monsters and have to roll another dice. 1=Aberration 2=Beast 3=Celestial 4=Dragon 5=Fey 6=Fiend 7=giant 8=humanoid |
| 11 | You have no side effects at all |
| 12 | the monstrosity whose blood you use was in its reproductive phase, as a result, your hormones are spiking, if a monstrosity sees you it will want to reproduce, you can try to avoid conflict by seducing the creature, if the creature is attacked, it will focus you as the target. |
| 13 | you grew giant tentacles out of your ears, now you can't hear anything, now you can attack with those tentacles from a range of 10 feet and throw 2d8+STR modifier to define the damage. This effects last 16 minutes |
| 14 | You become immune to necrotic damage. This effect lasts for a week |
| 15 | Your skin has Hardened a lot, for the next two hours your AC has increased by 3 points, but now your walk speed is reduced by 15 feet. if you want to reverse this effect, you have to spend 8 hours in total stretching and running. |
| 16 | your skin has mutated and now you have the spider-climb spell effect active on you for 6 hours |
| 17 | You are able to see hidden creatures and vaguely perceive invisible creatures. |
| 18 | your eyesight has increased and your range of vision is now 120 feet until your next long rest, you also gain advantage on the perception skill. |
| 19 | your primitive instincts have been reactivated, your mouth has grown in size, your teeth are now very sharp and you are feeling really hungry. now you can bite as an attack, the bite does 1d12+STR modifier damage and you can eat a creature's uncooked meat to heal 3d6 or regain your movement and walk speed on this turn. this condition can be cured by going on a vegetarian diet for a week |
| 20 | your skin tone has become translucid and you look blurred. when not moving you are completely hidden and if in the dark you can use the Sneak attack ability, this effect lasts for 16 hours |
Previous Versions
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10/10/2020 6:03:51 AM
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11/9/2020 3:34:04 AM
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12/14/2020 5:39:48 PM
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12/14/2020 5:44:30 PM
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4/9/2023 1:11:30 AM
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