Bend The Elements (Water) Image
Prerequisite: Requires a Wisdom score of 13 or higher
 

You have discovered your ability to bend the element of water and move it freely as a action. You can manipulate the state of water (solid, liquid or gas) as a bonus action. Water you manipulate can’t be more than 35 feet away from you. The speed you can bend water 80 feet. You can move up to a 10 ft cube of water multiplied by your proficiency into a whip like stream through the air, or cause wave like movements of the water you bend. Waves can only move as tall as the space of water you are capable of bending.

•Water Whip: You bend a small amount of water the size of a cup or up to 10 cubic feet of water, 1D8 slashing damage to any one target up to 40 feet away from you. The water can be sharpened upon attack as a bonus action to cut through materials such as metal, stone, wood etc.

The damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

•Tidal Wave: You bend water creating a wave that travels up to 30 feet away from you in a direction of your choice. The width and height of the wave are equal to the cubic feet you are capable of bending. Upon striking targets that are no taller than the height of your wave you can use a bonus action to knock the target back to a space 30 feet away from you in the direction of the wave. Each target takes 1D6 Bludgeoning damage.

The damage increases by 1d8 for every 10 cubic feet you bend to create the wave 20 cubic ft (2d8) , 30 cubic ft (3d8), and 40 cubic (4d8).

•Freeze: As a bonus action you can freeze water making a wall ,or encasing objects and creatures within a 10 foot cube of ice. Creatures that can see the bending water make a DC 12 Dex + your proficiency saving throw. Creatures who fail are encased in ice and lose all movement, actions and bonus actions until the ice is broken or melts. At the start of the creatures turn that creature takes 1D4 cold damage.

•Fog: You create a sphere of fog up to 30 foot radius centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. The bender may focus like it’s concentrating. When concentration is lost it lasts for 1 minute or until a wind of moderate or greater speed (10 miles per hour) disperses it.

Bend The Elements (Water) Image