When you spend at least one uninterrupted minute singing any song, tune or melody, you can attempt to lure creatures towards you. Any creature within 60 feet of you that can hear you must make a Wisdom Saving Throw (DC 8 + your proficiency bonus + your Charisma modifier) or be charmed by you for the duration of the song. While a creature is charmed in such a way, they must use their full movement to move towards you in a straight line, even moving into dangerous terrain such as fire or pits. They take no actions, reactions or bonus actions while charmed in this way. You must focus on singing as if concentrating on a spell and can end the song voluntarily with no action required. Once the song ends, the creature immediately knows it was charmed by you and becomes hostile towards you for 2d4+3 minutes. The player or DM decides how this hostility manifests. Reactions might range from simple anger to physical violence.
A charmed creature can repeat the saving throw at the end of their turn, ending the effect on a success. Once a creature succeeded on a saving throw or the song ends, they are immune to the effects of your Siren Song for the next 24 hours.
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