The mysterious shadow which had haunted Lucelia has change owners AND Forms. The shadow now represents a familiar outline.
As your level increases, you gain additional benefits:
5th Level. As a bonus action, while you are in dim light, you cause an object in range to become unobtrusively obscured from the sight of other creatures as if it were but a shadow. For the duration, you have advantage on Dexterity (Sleight of Hand) checks to hide the object. The object can’t be larger than a shortsword, and it must be on your person, held in your hand, or otherwise unattended. You would concentrate on this as if it were a concentration spell. You can affect two objects when you reach 9th level, three objects at 13th level, and four objects at 17th level.
9th Level. Lucelia protects you by covering you in her shadows. Once per short rest as a reaction, attacks that target you are made with disadvantage and you are resistant to radiant damage until the start of your next turn.
13th Level. Once per long rest, for 1 minute, you momentarily become a shadow (a humanoid-shaped absence of light, not the undead creature of that name). You can slide under a door, through a keyhole, or through any other tiny opening. All of your equipment is transformed with you, and you can move up to your full speed during the spell’s duration. While in this form, you have advantage on Dexterity (Stealth) checks made in darkness or dim light and you are immune to nonmagical bludgeoning, piercing, and slashing damage. You can dismiss this ability by using an action to do so.
If you return to your normal form while in a space too small for you (such as a mouse hole, sewer pipe, or the like), you take 4d6 force damage and are pushed to the nearest space within 50 feet big enough to hold you. If the distance is greater than 50 feet, you take an extra 1d6 force damage for every additional 10 feet traveled.
17th Level. Your shadow extends to its limit, causing a 30-foot cube to fill with inky ribbons that turn the area into difficult terrain and wrap around nearby creatures. Any creature that ends its turn in the area becomes restrained by the ribbons until the end of its next turn, unless it makes a successful DEX saving throw. You would concentrate on this ability as if it were a concentration spell.
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