Whenever a creature fails a save with any spell casted by you are something you can control (Familiars, Simulacrum, homunculus, etc) gain 1 spell rush point. you can have a maximum of 6 spell rush points at once. you can expend these on these features.
- Expend 3 points to clear all levels of exhaustion
- Expend 1 point to heal 1d12
- Expend points to regain spell slots, each point is 1 level
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