Curse Of The Queen Image

There has only been one way someone has been known to get this curse and that's through their parents making a very special deal or the bearer pissing her off

The curse starts as making the bearer hear voices sometimes at seemingly random points, the curse grows by 1d6% whenever under intense emotion or 1d12% when dropped to 5 hit points or lower due to stress, the curse may be suppressed by 5% with a DC20 Medicine check or 20% with a remove curse spell once per dawn

The curse starts at 1%

At 10% the curse manifest in your choice of claws or a breath of weapon

At 15% Your curse, your eldritch connection grows, You may cast Eldritch blast once per long rest

At 25% at the start of combat roll a WIS sav of DC 10, on a fail you lose all control for 1d4 rounds

At 30% You may commune with your curse giver with a DC18 Charisma check, whether you know the curse giver or not is up to you or the DM

At 50% The voices get louder as your begin to feel stronger gaining +2 Strength and +1 AC

At 60% Your mind tends to wander, when posed with a moral choice roll a percentile, on a 1-20 you do the opposite of what you want without consent

At 70% You begin to experience visions from beyond, You may roll 1D20 and use the result later, or be unable to be surprised by one thing the dm tells you at the start of each dawn

At 75% You begin to feel numb to the consequences of your actions, Roll a D20 each time you make a choice that kills a character or monster, if you cared about them you have advantage, on a 1-10 you feel nothing and treat it as normal occurrence

At 80% Roll a WIS saving throw of DC 14 at the start of each day, on a fail you lose control of your body for 1d4 hours

At 85% You feel numb to a certain type of simulant and suffer from one of the following determined by the DM or a D6

1: You feel numb to pain and become a masochist, not feeling the pain but taking pleasure from it

2: You feel numb to all types of erratic stimulation, you are unable to be charmed and suffer from Severe Depression

3: You feel numb to the deaths of others and enjoy it at that, you become Chaotic if you were not already and become a pyschopath

4: You feel numb to the effects of Beer and other drinks similar, you tend to drink way to much or try worse things to feel pleasure

5: You feel numb to emotions and lack empathy, you become Evil if you were not already and become a Sociopath

6: Your own mind feels numb, you cannot concentrate on spells for more than 1 round and you have a hard time trusting those you once did 

At 90% Your curse becomes so bad it causes psychical pain, dealing 2d12 Damage, if you become numb to pain it deals 1d12 instead

At 99% You grow one stage larger, and roll a percentage, on any number less than 80 the curse grows to 100%

At 100% roll a WIS saving throw DC18, on a fail you lose full control until the curse is brought down by a remove curse spell on a success the curse drops to 10%

Curse Of The Queen Image

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