During your initiation at the Society of the Eternal Night, you awakened to the Mark of Healing, dormant in your halfling blood.
Medical Intuition. When you make a Wisdom (Medicine) check or an ability check using an herbalism kit, you can roll a d4 and add the number rolled to the ability check.
Healing Touch. You can cast the cure wounds spell with this trait. Starting at 3rd level, you can also cast lesser restoration with it. Once you cast either spell with this trait, you can't cast that spell with it again until you finish a long rest. Wisdom is your spellcasting ability for these spells.
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Posted Apr 12, 2023This feat was made to work on tandem with my Society of the Eternal Night: Dragonmarked background.
Due to limitations of DnDBeyond, I was unable to add the extra 1d4 for tools, when applicable, and while I was able to add the extra 1d4 for skill checks, it does not work at the moment.