Your brutal fighting style and raw strength enable you to target an opponent's nose with devastating force. You have developed a knack for breaking noses, disorienting your enemies and instilling fear in those who witness your vicious attacks. You gain the following benefits:
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When you hit a creature with an unarmed strike or a melee weapon attack, you can choose to attempt a nose-breaking strike. You can use this feature a number of times equal to your Strength modifier (minimum of once), and you regain all expended uses when you finish a long rest.
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When you use your nose-breaking strike, the target must succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be stunned until the end of its next turn. Creatures that don't have a discernible nose or are immune to being stunned are unaffected by this feature.
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If you successfully break a creature's nose, you can attempt to intimidate nearby enemies. As a bonus action, you can force all hostile creatures within 30 feet that can see you to make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier). On a failed save, the creature is frightened of you until the end of its next turn. On a successful save, the creature is immune to this feature for the next 24 hours.
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Additionally, you gain proficiency in the Intimidation skill if you don't already have it. If you are already proficient in Intimidation, you gain expertise, doubling your proficiency bonus for Intimidation checks.
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