As an action, you can create a whirlwind of scarlet energy that surrounds you, striking all creatures within a 10-foot radius. Each creature in the area must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or take 2d6 psychic damage. Once you use this feature, you cannot use it again until you finish a short or long rest.
Medicus_
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