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  • Increase your Intelligence score by 1, to a maximum of 20.
  • You can use Intelligence, instead of Dexterity, when calculating initiative.
  • When you miss with an attack roll or fail an ability check or saving throw, you can use your reaction to analyze the failure. The next time you try to perform the same task or resist the same effect before you finish a short or long rest, you have advantage on the roll. Once you use your reaction in this way, you can't do so again until you finish a short or long rest.
 
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