Jedi Telekinetics Image

You learn to move things with your mind, granting you the following benefits:

  • Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.

    You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and at will each round for the duration, you can exert your will on three creatures or objects that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

    Creature. You can try to move a Huge or smaller creature. If the creature has no telekinetic ability's it fails the save. If it has telekinetic ability's then you do a apposing based off your magic die role, (IE) Int Wiz or Car use the one you use and they use the one they use for magic. If you win the contest, you move the creature up to 200 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air.

    Object. You can try to move an object that weighs up to 10,000 pounds. Even if the object is being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

    If the object is worn or carried by a creature, you must make an ability check with your spell casting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 200 feet in any direction but not beyond the range of this spell.

    You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

Jedi Telekinetics Image

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