Fey Transformation Level 1
Becoming a fey requires a direct connection to the faerie realms. Most creatures who become fey are forced to do so when they are stolen from the material realm as a child. These children, known as changelings, rapidly transform after only a few days trapped in the realm of faerie. A changeling’s transition is often painful or strange, for a child altered in this way does not have a say in what type of fey they ultimately become. A creature who voluntarily seeks to become a fey can strike a deal with an arch fey or beseech the court of one of the faerie queens. These pathways to transformation are as dangerous as the realms of faeries themselves, and it requires a quick wit and sharp awareness to get the best of the fey kind.
Transformation Features
A fey has the following transformation features:
Prerequisites
Ability Scores: Charisma 13
Roleplay: You must have sworn fealty to one of the fey courts, been raised in the realms as a changeling, or have some other plausible reason to have become a fey. Discuss with your GM how you can achieve this in the game. Some of your abilities require your target to make a saving throw to resist their effects.
The saving throw DC is calculated as follows: Transformation Save DC = 8 + your proficiency bonus + your Charisma modifier
Level Milestones
The following are examples of possible level milestones for the Fey:
• Striking a bargain with a greater fey
• Performing a great deed in the name of one of the faerie queens
• Establishing a new faerie ring or bridge to the fey realms
• Defeating a powerful agent from your rival court
• Earning a domain or title in the realm of faerie
Transformation Level 1
Starting at 1st level, you gain the following Transformation Boons and this level's Transformation Flaw
Fey Form (Boon): Your Charisma score increases by 2 and your Dexterity score increases by 1. An ability score cannot be increased beyond 16 this way. You also become fey in addition to any other creature types you are. Spells that affect humanoids still affect you. However, you’re immune to effects that only affect a creature of your new type of a specific CR. When you gain this ability, you must also choose which Fey court fuels your transformation. Choose one of the following.
- The Summer Court: The summer court embodies the bounty and warmth of the growing season. The fey of summer tends towards joviality, fickleness, and vanity. Creatures of summer often hide their cruel intentions behind beautiful facades.
- The Winter Court: The winter court embodies the stillness and darkness of the coldest season. The fey of winter tends to be serious, cruel, and reflective. Creatures of winter are often terrifying to behold but very direct about their intentions.
Twilight Step (Boon): As a bonus action, you can magically teleport up to 30ft to an unoccupied space you can see. Your twilight step also gains an additional feature depending on which court you chose for your Fey Forms ability. You can use your Twilight Step feature a number of times equal to your CHA modifier (minimum of once). You regain all expended uses when you finish a long rest.
- The Summer Court: Immediately after using your Twilight Step, one creature of your choice that you can see within 5ft of you takes fire damage equal to your CHA modifier (minimum of 1 damage).
- The Winter Court: Immediately after using your Twilight Step, one creature of your choice that you can see within 5ft of you takes cold damage equal to your CHA modifier (minimum of 1 damage).
Planar Binding (Flaw): Your body and soul are bound to one of the faerie realms, You have disadvantage on death saving throws as the realm attempts to pull you back to it. If you would be killed, your soul is taken back to a plane of existence of the GM’s choice. This plane is your new home, and you become an NPC under the GM’s control. If you are in the faeries realm responsible for your transformation, this flaw has no effect.
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