Twin Bullet
Casting Time: 1 bonus action
Range: Self
Duration: Instantaneous
You manipulate your bullets with your Der Freischütz ability, causing one bullet to split into two. Make a ranged weapon attack against two separate targets within range. Roll separate attack rolls for each target, but only roll damage for one bullet. The damage is then divided equally between the two targets. If the attack hits, each target takes half the damage.
Delayed Justice
Casting Time: 1 action
Range: Self
Duration: Concentration, up to 1 minute
You manipulate your bullet with your Der Freischütz ability, causing it to slow down in acceleration for 1d6 turns. As the duration increases, the damage modifier of the bullet increases. The damage modifier is determined by the number of turns the bullet slows down as follows:
- 1 turn: 1x damage
- 2 turns: 1.1x damage
- 3 turns: 1.2x damage
- 4 turns: 1.3x damage
- 5 turns: 1.4x damage
- 6 turns: 1.5x damage
Once the turns are over, the bullet will home in on the target. Make a ranged weapon attack against a creature you can see within range. On a hit, the bullet deals damage equal to the weapon's normal damage plus the damage modifier determined by the number of turns the bullet slowed down.
Munition Barrier
Casting Time: 1 reaction, which you take when you see an ally within 60 feet of you being hit by an attack
Range: 60 feet
Duration: Instantaneous
You quickly manipulate your bullet with your der Freischütz ability, flattening it into a puck shape and throwing it at the incoming attack. The flattened bullet acts as a shield, blocking some of the incoming damage. Roll 1d12 and subtract that amount of damage from the attack's damage roll.
Munition Barrier
Casting Time: 1 reaction, which you take when you see an ally within 60 feet of you being hit by an attack
Range: 60 feet
Duration: Instantaneous
You quickly manipulate your bullet with your der Freischütz ability, flattening it into a puck shape and throwing it at the incoming attack. The flattened bullet acts as a shield, blocking some of the incoming damage. Roll 1d12 and subtract that amount of damage from the attack's damage roll.
Disruptor Round
Casting Time: 1 action
Range: Self
Duration: Instantaneous
You manipulate your bullet with your der Freischütz ability, accelerating it to break the sound barrier and creating a powerful shockwave upon impact. Make a ranged weapon attack against a creature within range. If the attack hits, the creature must make a Constitution saving throw against your spell save DC. On a failed save, the creature is stunned for 1d4 turns as the shockwave of the bullet reverberates through its body.
You can only use this ability once per battle.