Runic Tattoo: Skinchanger Image

This tattoo of a common animal (beast, challenge rating 0 or 1/8) allows you to polymorph into that creature (only that animal) as a bonus action. Changing back takes a full round. You may stay in this form for as long as you wish, even living as that animal for years at a time. Any gear, armor, weapons or items you have in your possession will be drawn into the animal shape.  You take on the physical characteristics of the animal (STR, DEX, and CON) but maintain your mental abilities (INT, WIS, and CHA). Only in the case of your hit points dropping to zero will you revert to your natural form against your will.  Unlike the spell versions of Polymorph, you retain your hit points in animal form and lose them whenever you take damage. Reverting to your natural form will not heal your injuries.  If your chosen beast possesses perception abilities, you will possess these in your natural form also. 

You can also attain a hybrid shape for short periods of time (1+CON mod in minutes, minimum 1). You will possess only natural weapons and armor, unless you take up items not absorbed by your change. As a hybrid, you stand on two feet, wield weapons, and are capable of speech.  If your beast possesses flight capabilities, you will not be able to fly as a hybrid. 

  • Requires: 4oz of high quality ink of darkest ebony, 3oz powdered liver from your chosen beast type, 350gp of powdered jade, and 2oz of powdered witchweed flower petals. (Only grows on the graves of powerful arcanists, and only blooms under a full moon)
  • Location: 6 square inches, on your inner right forearm, in a shape resembling your chosen animal, with runic verse surrounding the shape.
  • Warning: this infusion will likely cause lucid dreams of being your chosen animal.

This is an arcane tattoo.  It must be performed by an artificer who is skilled in the art of tattooing.  It MUST have all ingredients in the exact amounts specified, and it must be located on a specific part of the body.  It is a very painful process, and you must make a CON saving throw (DC is 25 - your character level) or you will suffer 1 point of exhaustion for 23 hours after the tattoo is complete.  The effects of the tattoo will not be active until after you have taken a long rest.  If you are a creature with excessive amounts of body hair, the hair must be shaved away from the tattoo location, and it will never grow back due to the arcane nature of the tattoo.  (The same goes for creatures with scales.)  Though the exact overall design of the tattoo isn't important, it must include the proper runic symbols and cover the required amount of skin in order to be effective.  There will be a sparkle to the tattoo, depending on what gem material component was involved in the infusion.  All components, of course, will be used in making the tattoo and will thereby be consumed.  (Unless the artificer creating the tattoo is a friend, he will likely also need to be compensated for his or her work, and they tend to charge a lot.)  Because of the nature of arcane tattoos, you can never have more than two, and never more than one in a specific area of the body.

Runic Tattoo: Skinchanger Image

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