GH - Seraph Transformation - Level 1 (No Flaw) Image
Prerequisite: Charisma Score of at least 13
 

Seraph Transformation Level 1

To be chosen by an Arch Seraph is to become a vessel for the principles they uphold. This is a charge not to be taken lightly, and those who display righteousness with the intention of becoming a Seraph are usually overlooked for this reason. When becoming a Seraph, consider why your character was chosen. Do you display hidden merit? Are you devoted to a cause they will value?

Transformation Features

A seraph has the following transformation features:

Prerequisites

Ability Scores: Charisma 13
Roleplay: You must have been exalted by an Arch Seraph, divine cosmic energies, or have some other plausible reason to have become a Seraph. Discuss with your GM how you can achieve this in-game. Some of your abilities require your target to make a saving throw to resist their effects.

The saving throw DC is calculated as follows: Transformation Save DC = 8 + your proficiency bonus + your Charisma modifier

 

Level Milestones

The following are examples of possible level milestones for the Seraph:
• Defeating a powerful force of darkness.
• Create a hallowed landmark for pilgrims.
• Establish a parish of worshipers who uphold your virtue.
• Establish a portal between the Material Plane and the Empyrium.
• Redeem a soul that was considered beyond redemption.

 

Transformation Level 1

Starting at 1st level, you gain the following Transformation Boons and this level’s Transformation Flaw

 

Celestial Form (Boon): Your Charisma score increases by 2 and your Constitution score increases by 1. An ability score cannot be increased beyond 16 this way. You become a Celestial in addition to any other creature types you are. Spells and abilities that affect Celestials of a specific CR have no effect on you.

 

Angelic Wings (Boon): You have manifested feathered wings. You have a flying speed equal to your normal speed. You cannot wear armour or clothing that has not been modified to accommodate your wings.

 

Planar Binding (Flaw): Your body and soul are bound to a divine plane of existence. You have disadvantage on death saving throws as the plane attempts to pull you back to it. If you would be killed, your soul has been taken back to a plane of existence of the GM’s choice. This plane is your new home, and you become an NPC under the GM’s control. If you are on the divine plane responsible for your transformation, this flaw has no effect. [CANCELED]

GH - Seraph Transformation - Level 1 (No Flaw) Image

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