Gunslinger Adept Image
Prerequisite: Proficiency with firearms and a DEX of 14 or higher.
 

Thanks to extensive training with firearms, you learn to perform powerful trick shots to disable or damage your opponent's using your firearms.

Trick Shots. You learn 3 trick shots of your choice, from the “Trick Shots” table below, additionally, being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.                                                                                                                                                                                                                                                                                                                    (Call Your Shots) Each use of a trick shot must be declared before the attack roll is made. You can use only one trick shot per attack.

Grit. When you take this feat, you gain a number of grit points equal to 1+ your proficiency bonus. You regain 1 grit point each time you Critical with an attack using a firearm, you regain all expended grit points after a long rest or 1d4+1 on a short rest.

Saving Throws. Some of your trick shots require your targets to make a saving throw to resist the trick shot’s effects. The saving throw DC is calculated as follows:                                           Trick Shot save DC = 8 + your proficiency bonus + your Dexterity modifier                                                                                                                                                                                                                                                                

Bullying Shot

You can use the powerful blast and thundering sound of your firearm to shake the resolve of a creature. You can expend one grit point while making a Charisma (Intimidation) check to gain advantage on the roll. 

Dazing Shot

When you make a firearm attack against a creature, you can expend one grit point to attempt to dizzy your opponent. On a hit, the creature suffers normal damage and must make a constitution saving throw or suffer disadvantage on attacks until the end of their next turn.

Deadeye Shot

When you make a firearm attack against a creature, you can expend one grit point to gain advantage on the attack roll.

Disarming Shot

When you make a firearm attack against a creature, you can expend one grit point to attempt to shoot an object from their hands. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or drop 1 held object of your choice and have that object be pushed 10 feet away from you.

Forceful Shot

When you make a firearm attack against a creature, you can expend one grit point to attempt to trip them up and force them back. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or be pushed 15 feet away from you.

Piercing Shot

When you make a firearm attack against a creature, you can expend one grit point to attempt to fire through multiple opponents. The initial attack gains a +1 to the firearm’s misfire score. On a hit, the creature suffers normal damage and you make an attack roll with disadvantage against every creature in a line directly behind the target within your first range increment. Only the initial attack can misfire.

Violent Shot

When you make a firearm attack against a creature, you can expend one or more grit points to enhance the volatility of the attack. For each grit point expended, the attack gains a +2 to the firearm’s misfire score. If the attack hits, you can roll one additional weapon damage die per grit point spent when determining the damage.

Winging Shot

When you make a firearm attack against a creature, you can expend one grit point to attempt to topple a moving target. On a hit, the creature suffers normal damage and must make a Strength saving throw or be knocked prone.

Gunslinger Adept Image

Comments

Posts Quoted:
Reply
Clear All Quotes