Prerequisite: A dragon soul is bound to you (DM Discretion).
- Sentience. A dragon’s soul is sentient with an Intelligence of 16, a Wisdom of 15, and a Charisma of 24. It perceives the world through your senses. It communicates telepathically with you and can speak, read, and understand any language it knows.
- You can speak, read, and write Draconic.
- Draconic Resistance. You have resistance to the fire damage.
- Draconic Strength. Your Strength score increases by 2, up to a maximum of 22.
- Breath Weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 fire damage. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
- You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
- Draconic Flight. You can use a bonus action to manifest spectral wings on your body. These wings last for 1 minute. For the duration, you gain a flying speed equal to your walking speed and can hover. Once you use this trait, you can’t do so again until you finish a long rest.
- Life Support. Whenever you end your turn with 0 hit points, the dragon soul can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the dragon soul stabilizes you.
Previous Versions
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