Prerequisite: Cannot be gained through normal means. Must be given by the Dungeon Master.
*This Feat is overpowered, and should be used only with Dungeon Master Permission. It cannot be gained via leveling up. This feat must be given by your Dungeon Master for Story based reasons.
You have been changed, altered by outside forced forces, granting you extraordinary power. This power, however, comes at a cost. Memories begin to fade. Your personality begins to change. Until, finally, you are no longer capable of recognizing the person you've become.
At Level 1, you gain the following benefits:
- Choose one Ability Score. This Ability Score is immediately increased to 22, and increases incrementally as you gain levels, according to the table bellow.
1. 22
3. 24
5. 26
7. 28
9. 30
11. 32
13. 34
15. 36
17. 38
20. 40
- You gain a Legendary Action. When you gain this Feat, choose a Legendary Action from the table below. The Legendary Action can only be used once per Long Rest.
- Second Wind: Immediately regain Hit Points equal to your Hit Die + Current Level
- Action Surge: Immediately take an additional Action.
- Enhanced Reactions: For the next two rounds, you are able to take double the amount of Reactions.
- Hyper Speed: For the next two rounds, your movement is doubled, and you do not grant attacks of opportunity.
- Enhanced Critical: For the next three rounds, your attacks Score a Critical Hit on an 18, 19, or 20.
- Power Surge: Immediately cast one of the spells known to you. This does not use a Spell Slot, and is cast at the highest level available to you.
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