Prerequisite: Casting at least 3 spells with each spell having a different damage type
Effects: If your spell has an attack roll, you can add 1d12 to the damage roll and double your spell casting modifier to the damage, the doubled modifier and the bonus die must be a different damage type from the spell's initial damage type, 1: Fire, 2: Cold, 3: Lightning, 4: Poison, 5: Acid, 6: Necrotic, 7: Radiant, 8: Piercing, 9: Slashing, 10: Bludgeoning, 11: Force, 12: Psychic, if you're using this feat you must say BEFORE rolling and if the roll turns out to be a miss, take half the bonus damage, if its a critical failure, let the DM decide
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