As a Bonus Action, you can equip and light the fuse of one Bomb once each turn.
The range of the Catapult spell is also increased by 60 ft. and you can use it up to three times each day at the second level without expending a spell slot.
The first Creature that the Catapult spell would strike has disadvantage on all Dexterity Saving Throws until the start of their next turn.
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