The Blight's influence takes over you, forcing your body into a deep dream-like state for 8 hours in which you take a long rest (no matter the race of extra features) while you are in this form, you accumulate a sort of chrysalis. While in this state you must roll on the table below 10 - your Con Score Modifier. This will help determine the character's state when they exit the chrysalis, and then the player can decide what their character's chrysalis is, and how they emerge from it. If you roll the same set of numbers twice, you reroll those numbers until each roll is a different effect.
| D100 roll | Effect Experienced |
|---|---|
| 01 | Your mind and body weaken so you can hardly hold yourself up, your bones breaking easily, your mind almost entirely taken by The Blight. You lose 7 from each ability score. You must reassess how many times you roll on this chart as your Con score changed |
| 02-05 | Your body emerges weakened, and your muscles withered away, leaving you emaciated. Your movement speed is reduced to 5 ft at the base |
| 06-10 | Your mind fractures and you lose all but fragments of your memory. The Blight can give you false memories, making you think that The Blight must be spread at all costs. |
| 11-15 | You lose all your senses outside of The Blight, losing your eyes entirely. Inside The Blight, your mind's eye adjusts to the shining entities, and you can see non-Blight creatures as shadows. |
| 16-20 | Your body alters, becoming a humanoid version of a creature of your choice, your body riddled with metal spikes and patchy fur. This doesn't affect you any other way. |
| 21-25 | You realize that The Blight is the only one you can trust. You constantly hear the forest's whispers in your mind, the utterings occasionally becoming loud enough to understand. |
| 26-30 | You can feel your organs moving inside of you, becoming irritating to the point you want to cut them out. You make a Dc 18 Con Saving Throw, and on a success, you cut and pull everything but your lungs and heart out, taking no damage in the process. If you fail you are left unconscious, and at 1 Hit Point until you can take a long rest. |
| 31-35 | You lose the ability to feel pain, broken bones and ripped flesh mean nothing to you as you know it will heal. You can't feel if someone attacks you from behind, or if you are hit by magic. |
| 36-40 | You can feel a slithering under the skin on any of your limbs, similar to worms or bugs crawling under your skin. if you have a limb (other than your head) cut off, you can regrow it over the course of 3 long rests. In between these rests, your regrowing limb is horrifying to behold, and will cause any creature that can see you to fear you. |
| 41-45 | Your ribs pull themselves open, waving in the air like probing fingers. You can close these fingers into your body, hiding it from sight. You can also use this to grapple a creature, and they must make a Dc 17 Athletics check to escape, but while they are grappled they have advantage on their damage rolls |
| 46-50 | For this roll, nothing changes with your character. |
| 51-55 | You become able to hide your changes for up to an hour, but you work in service of The Blight, luring and changing as many people or creatures as you can. |
| 56-60 | Metal talons protrude from where the ends of your fingers used to be and the flesh around the metal is left in tatters. You now deal 2d12 slashing on an unarmed attack but have disadvantage on sleight of hand. |
| 61-65 | The Blight convinces you that you are much stronger than you actually are, and you don't hold back on anything. You have advantage on any Str throw, as well as dealing an extra d8 of damage on any physical attacks you succeed on. |
| 66-70 | The magic of the world around you comes into focus, and you can now read runes and hieroglyphs, as well as any other written language you come across. You also gain advantage on all spell attack rolls or saving throws as your mind absorbs The Blight's knowledge of magic |
| 71-75 | Your senses heighten to the extreme, making all sounds, scents and light around you glaringly obvious. You get +4 to your passive perception and your initiative roll, but you are vulnerable to thunder damage |
| 76-80 | You begin to cough up blood and pieces of the lung as you can feel your chest become colder. You can now hold your breath for up to 5 hours and breathing in gas or water has no ill effect. |
| 81-85 | Your skin becomes a web of tiny metal bands, giving your skin a shiny appearance. You become resistant to all physical attacks |
| 86-90 | Your blood turns silver in your veins, and caustic to any other creature it is spilt onto. If they drink your blood they must save a Dc 16 Con Saving Throw or undergo The Blight's Horror |
| 91-95 | Food becomes bland and tasteless, and you no longer need to consume anything to live. Instead, you need to return to a Blight location once every 10 days |
| 96-99 | Enormous silver wings extend from your back, giving you 50 ft of flight but you have disadvantage on any stealth roll. |
| 100 | Your whole being changed, becoming a metal-based life form. You become immune to all physical damage and resistant to magical damage. |
Comments