Despiration Of The Nine Hells Image
Prerequisite: Requires previous contact with a fiend of some kind
 

*This is incredibly DM reliant, all effects and traits are chosen and scaled to their wishes*

Once a day, you can send out an infernal calling to a randomly determined spot in either the Abyss or any layer on the Nine Hells. Offering up your body as a vessel for any fiend that wishes to have an input into the material plane for a short amount of timeThe calling manifests as a ripple in space, typically being a glowing red orb of mist. An answer is recieved in 1d3 rounds, once the answer has been made roll a 1d100. 

0-30: The calling is grasped by a horde of frantic, maniacle, bloodthirsty demons. As your bodies functions are released to them a black wash of negative energy enshrounds the vessel's body in selected places by the fiends, smalller variations may occur from the prefrence of the demons. eg: Horns, a spiked tail or one crude wing. 

31-50: The calling is entrapped in the embrace of a devil. Similarly to the horde of demons the vessels body small be enshrouded in areas with ink black negative fiendish energy. Devils act much less viciously and animalistic than demons however, typically taking advantage of magic to reach the ends of their goal. Along with this Devils may sculpt any extra features much less crudely than how demons do, making any variations sleek, refined and beutiful in a demonic sense.

51-70: The calling is offered to a leader of the infernal, a leader of a demonic army or a general of a devil fleet. The vessel's negative energy enshroudment forms itself in a form such as armor in the case of a Devil, turning into healmets, gauntlets, chestplates and plate. Wheras, a leader of a band of demons may fashion the energy into a beastial form, turning into a rippling hide, scales, fangs and other beastial elements.

71-90: The calling is encased in the flow of a cursed sentience flowing through the hells. A bodiless force of fiendish energy answers the call and forms itself as the almost infectious energy onto the vessel. Typically forming as a weapon, small pieces of armor or a menicing aura only seen in the eyes or mind of the vessel. These answers relish in the chance to be material once more, asking nothing in return apart from the pleasure of existence.

91-99: An Arch Devil or Demon Prince is in the right place at the right time to bless their attention nought for a second onto the call, their enshroudments being much more abstract than the others. Completely swallowing the vessels in their own image, and giving the vastest blessings of all.

100: Asmodeous glances at the request, all effects are at the DM's discression.

Fight for control: When the answer is called you can make a charisma saving throw at DC (10+ the first number on the d100, eg: rolled a 42 DC= 14) for the permission to stay concious and aware. If you succeed on this save whenever the extrenal force becons your body to do something using a reaction, bonus action or action, you can attempt to interject by doing the save once more, stopping the action on a success. While being aided by the extrenal force, unless the fiend wishes not to, you must re roll the save every minute, ending conciousness on a fail. 

Boundaries: When you release the call, you may choose to section off half of your body to keep in control. When the call is answered, roll a DC 15 Charisma saving throw, successfully keeping half of your form to yourself, you must re roll this save once per miniute, being fully controlled on a fail.

Despiration in the sight of death: This feat can be activated even if you are unconcious, doing death saving throws. If an infernal calling is released you instantly fail both Boundaries and Fight for control. When control is taken over you are stabalised.

Despiration Of The Nine Hells Image

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