Prerequisite: Wisdom or Intelligence 13+
Through chance, or savviness, you have concealed your weapons in a manner which acts as a makeshift form of armour. (Weapon must be the size of a dagger)
- Depending on the quantity of weapons carried your AC will be increased.
- This feature can stack with padded or leather armour at low levels.
Finding how to store so many sharp objects is difficult.
- Before upgrading to the next tier of armour the player must either spend 10 (or more) GP or create appropriate facilities using tools, skill checks or feats.
>11: 11+ Dex (10+ Dex if damage type is piercing) (+1 AC to leather or padded armour)
Your forearms and parts of your chest are vaguely protected
>17: 12+ Dex (10+ Dex if damage type is piercing) (+1 AC to leather or padded armour)
Your arms and parts of your chest are vaguely protected
>21: 13+ Dex (11+ Dex if damage type is piercing) (Disadvantage to stealth) (Replaces armour)
Your arms and parts of your chest chest are protected
>28: 14+ Dex (Disadvantage to stealth) (Replaces armour)
Your arms and most of your chest are protected
Notice: If the weapons which are used for armour are lost, temporarily in combat or otherwise, and the amount drops below half way to the previous tier (for example 23 daggers would degrade you to the 21 tier) but upon regaining the necessarily amount no extra fee or skill check is necessary.
Donning and doffing of this type armour takes extra long
Comments