You fell upon a transformation of a gnome that scared you for life. When you meet upon a gnome, you have to make a Wisdom saving throw to see if you manage to keep calm in front of the gnome. If you fail your saving throw, roll a D6 and follow the outcome. In a civilized setting, you cannot have a normal conversation with a gnome.
Failed saving throw :
- 1/2 You become paralyzed for 1 minute while you see the gnome.
- 3/4 : You become frightened for 1 minute while you see the gnome.
- 5 : You become charmed for 1 minute while you see the gnome.
- 6 : you manage to keep your calm.
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