Moonlight Aura - Lunae Vinctus has grown with you, allowing the power of the moon to flow. This energy, though natural to you, sears and exposes those unwise to its strength. You now gain a 30ft radius aura that sheds bright light, dim light or darkness within (bright light for Full Moon, darkness for New Moon, dim light for Waxing/Waning Moon). Additionally, You become aware of any creature's exact location, visible or not, within this aura and you may use your legendary action granted by your Boon of Unstoppable Might to instead teleport to the closest unoccupied space to that creature.
Moonlight Cycle - The moon cycle is one of change, becoming more apparent and imposing by each one, and fuelling your power. At the beginning of initiative, Lunae Vinctus holds a new moon within its chains. For every round that passes, the moon slowly fills to become a full moon where your maximum power lays (stops at round 8), with the effects resetting once the initiative has ended. Each round, including the first, your Moonlight Aura's radius increases by 30ft and the amount of Moon Shards you give when you hit a creature with a critical hit increases by one, if they are also within your Moonlight Aura. You also regain half of the maximum (rounded up) uses of one ability that recharges on a short rest.
When you use your [magicitem]Nightfall Pearl[magicitem], a moon forms within the centre, casting its light onto the area and keeping those within guarded. The area that the [magicitem]Nightfall Pearl[magicitem] covers is treated as your Moonlight Aura, and if the ability remains for the full 24 hours, you may decide to designate that area as a part of your domain and the effect remains indefinitely (DM's Discretion). As an action, you may view the area that any of your Moonlight Auras reside in (With DM's permission if not in the same realm), becoming blinded and deafened until you use an action to end the ability.
Moon's Awakening - Your body changes due to moon's influence, altering your body to accommodate. Lunae Vinctus is unaffected by areas of antimagic or similar abilities and can't be destroyed, remaining on your person as long as you are attuned to it. Your creature type changes to Celestial and Moon Shards are no longer maxed at 8 for a creature, now immediately reducing the creature's wisdom score by two for each Moon Shard instead. Should a creature's wisdom score be reduced to 0 from your Moon Shards, the creature dies, the moon overpowering them. You also gain another mode for Lunae Vinctus to be in, called Waxing/Waning. This mode changes all damage you deal into magical slashing damage. You gain additional benefits depending on which mode Lunae Vinctus is currently in:
New Moon - Creatures of your choice who enter your Moonlight Aura or starts their turn there must make a wisdom saving throw against your save DC or become [Tooltip Not Found] and have their speed reduced by half (rounded to the nearest 5ft, minimum 5ft). When you make an attack roll against a frightened creature with Moonbreak Edge, you can reroll one of the dice once. Your necrotic damage ignores resistances. If a creature is immune to necrotic damage you instead deal Moon damage to that creature. You are always under the effects of Lonesome Rhapsody and can't benefit from Joyous Harmony.
The New Moon, inciting fear upon those who undermine it, being the subject of new beginnings and ends.
Full Moon - Creatures of your choice who enter your Moonlight Aura or starts their turn there must make a wisdom saving throw against your save DC or take your radiant damage equal to five times your fighter level. Then, each creature of your choice within your Moonlight Aura (including yourself) heals for that amount and may remove one condition affecting them. Your radiant damage ignores resistances. If a creature is immune to radiant damage you instead deal Moon damage to that creature. You are always under the effects of Joyous Harmony and can't benefit from Lonesome Rhapsody. You may choose and/or change the allies that are affected as a free action once on each of your turns.
The Full Moon, cleansing and healing those who stand with it, being a beacon for those to follow and shine within.
Waxing/Waning Moon - Creatures of your choice within your Moonlight Aura can benefit from your Moon Song and the ability also grants a bonus to saving throws equal to the bonus armour class. Abilities that cost Sensus Charges now cost half as much (rounded down). Your magical slashing damage ignores resistances. If a creature is immune to magical slashing damage you instead deal Moon damage to that creature. You are always under the effects of Bladed Repulsion and may change any number of allies or enemies as free action once per turn.
The Waxing and Waning Moon is important to the full cycle, being of upmost important to protect and sustain.
Lair Actions - On initiative count 20 (losing initiative ties), you can take a lair action to cause one of the following magical effects within any of your Moonlight Auras or your Domain;
Restoration (Waxing/Waning Moon) - A creature gains the benefits of a short rest, including spending unspent hit dice.
Searing Moonlight (Full Moon) - Any number of creatures up to your proficiency bonus must make a constitution saving throw against your save DC or take 20d10 radiant damage or half as much on a success and subtract the damage rolled divided by 10 (rounded down) from their next constitution saving throw you force them to make.
Moonlight Exposure (New Moon) - A creature of your choice must make a constitution saving throw against your save DC or gain enough Moon Shards to have their current wisdom score reduced by half of their maximum.
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