Bearer Of The Curse Of The Restless Beast Not Activated Image

The restless beast is a monster to end all monsters, it's only reason for existing in this world is to satiate, its unrelenting bloodthirst. Consider it a blessing or a curse, but you have somehow found and ingested a decent amount of the beasts blood and you were gifted the abilities of the beast, but every gift has its price. the bearer will experience increase notes of paranoia from the spirit of the beast talking to them, increase feeling like they don't belong in normal society and will seek to distance themselves from all living things, they will become afraid to be around people in fear of hurting their friends and loved ones, terrible nightmares of what they've done and what they could do and visions from the spirit in an attempt to break them. 



The first blessing that is bestowed upon you is the ability not to die: instead of you be kill in combat you must succeed a wisdom saving roll if that roll is:

  • 1-7 you lose control and the curse takes over
  • 8-17: your body will regenerate one hit point but you can no longer fight in combat
  • 18-20: you’ll regenerate half your hit points and slowly regenerate them by one each turn and you may continue to fight in combat.

but the first curse is the bearer will feel at least double the pain for blows: for any lose hit points divide them by 4 and subtract the quotient to all action rolls 

the curse also gives the bearer amazing strength,speed, and endurance it gives the bearer a plus 2 modifier to strength,dexterity,and constitution.


 

the curse can work in two way the bearer can activate the curse two ways they lose control or the bearer activate it themself

to activate the curse the bearer must succeed a wisdom check: 1 the curse takes over 2-11 nothing happens 12-20 the curse activates

when the curse activates the bearer hit point are doubled but you lose 1 hit point per round and when your hit points hit zero you pass out and cannot continue to fight , and it give the bearer access to the beast's special actions and the number of actions per turn increases to two and the bearer can only use the special actions the curse gives, no spells or weapons

but if the curse takes over the hit point are tripled but the bear needs to round a d20 to find out who they are attacking:

1 the number of actions are doubled and they attack two allies with two attacks

2-15 they attack an allie with two attacks

16-20 they attack the enemies 

and during this phase the bear cannot speak or be reasoned with, the phase ends when the bearer hit point hit 0 and they pass out


Passive Abilities

 body of the beast: the blood of the beast change the bearer's body to never have heat or cold bother them,  be affected by any type of poison, and  get drunk but, it does ease their pain and quiet the voices


 Special actions:

 brutal scratch : the nails of the bearer become as sharp as a razor: damage 5d4 +4 [piercing] +6 to attack

bite attack: the bearer chops on the nearest animal ripping their flesh: damage 2d8 +4 [piercing] +6 to attack

four arm beat down: this uses 2 actions the bearer grows a extra set of arms: damage 12 +6 to attack

arm blade: the bearer arm turns as hard as iron and slashes a target: damage 1d8 +4 [piercing] +6 to attack

lost control only:

blood sucker: the bearer while under the curses control suck the blood of a nearby creature healing them: 1d4 whatever the damage equals heal that much. +6 to attack

Previous Versions

Name Date Modified Views Adds Version Actions
4/30/2023 4:19:49 PM
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Coming Soon
4/30/2023 4:28:57 PM
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Bearer Of The Curse Of The Restless Beast Not Activated Image

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