Armorer Supreme Image

Mastery of Craft - After years of perfecting your craft, your skills become otherworldly. Your intelligence score and ability score maximum increases by 2. If you have expertise in a tool it becomes mastered, a mastered tool allows you to add triple your proficiency bonus instead. Within this, your natural skills show as well. Your proficiency bonus increases by 1 and you may use the benefits of your Boon of Absoluteness on tool checks. Lastly, when you use flash of genius on yourself, it expends no uses.

Tech Wizard - You've learnt many things in your time: secrets about technology and magic that few others could comprehend. You've utilised this knowledge and integrated it into your armour, having it emit a powerful, transparent, magical aura that extends to a 5ft radius. Within this aura, magic and magic items cannot be suppressed or disabled, spells can not be dispelled or countered if the spell caster was fully within the aura, and all saves within this aura count as magical. This close connection with your equipment has granted you an additional attunement slot.

Being of Artifice - Through it all, you have become so increasingly in tune with the art of artifice, that it has empowered your entire body, your soul, and even your spellcasting. Your soul of artifice benefits your AC, as well as your saves. You can now use artificer supreme a number of times equal to half your proficiency modifier (rounded down). You gain three additional infusion slots, and your infusions, if they previously required attunement, no longer do. Your infusions and magic items cannot be removed from your person without your consent, nor destroyed while they remain on your person. Finally, you may now use soul of artifice regardless of if the damage would be lethal or not.


Arcane perfection - Through years of examining your equipment every day without fail, you’ve perfected additional aspects of each part of your armor in ways scarcely imaginable by the untrained mind.

Through your lenses, your eyesight improves to incredible levels. You gain a +10 to your perception and investigation checks and passives, along with 30 feet of truesight, adding on to any you might already have.

Through your boots, you gain a flying speed of 60ft. You become immune to fall damage, and gain the effects of the spiderclimb spell.

Through your weapons, you can balance both offense and defense. Your gauntlets now count as defender weapons, and do not require attunement. When you attack with one, you may drain some or all of that gauntlet’s attack bonus. For each point of attack bonus that you drain, you gain one AC for each until your either fall unconscious, in which case they regain all of the lost attack bonus, or your add back the attack bonus yourself (no action). Secondly, you can attack with them regardless if something is being held with that hand or not.

Through your armor, you are completely and utterly protected. Attacks, effects and abilities that would damage or directly affect you without rolling to hit, without forcing a DC upon you, or hit unerringly are instantly absorbed into your mirror, rather than being delayed. Secondly, you are immune to effects and abilities that would either reduce your AC or treat it as a number lower than what it is.

Armorer Supreme Image

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