Throwing Mastery Image

Prerequisite: Proficiency in at least one throwing weapon.

Add +5 (short range)/+5 (long range). Gain an additional +0(short range)/+5 (long range) If you have the sharpshooter feat.

You may add your dexterity modifier to any strength based thrown attack, or your strength modifier to any dexterity based thrown attack. Maxing at +2 to attack bonus and damage. This bonus only applies if the weapon is thrown

Whenever you roll to hit and succeed, you may re-roll again and treat is as advantage, this applies any effects that consider you having advantages when attacking e.g Sneak Attack (Rouge). This feature can only be used once per round. Once used it resets at the start of your turn if you are conscious. If you have already got advantage, this feature isn't used and will prioritize any attacks rolls that do not have advantage. 

If any attack roll(s) have disadvantage instead of re-roll the dice to determine the outcome of a disadvantaged attack, if the first roll was to hit you no longer have disadvantage. This feature only can only be used once per turn and instead of gaining advantage. Once used it resets and the start or your round if you are conscious. It will prioritize any attack that does not have disadvantage. 

If the throwing weapon has the light property or if has the versatile property and you have 18+ in strength or dexterity (whichever one you attack with). You may throw your weapon as an attack of opportunity within 10ft of you.

Throwing Mastery Image

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